Library Mechanics 1 WME01 Kinematics Graphs
AS Level · Mechanics 1 WME01

Kinematics Graphs

Revise Kinematics Graphs for Mechanics 1 WME01 (AS Level) — revision notes and instant AI marking.

📖 Revision notes · preview
  Edexcel IAL Mechanics 1

Kinematics Graphs

Motion can be read like a story — every slope, every flat line, every area tells you exactly what an object is doing. Master this and exams become a translation exercise.

4 Topics Worked Examples Concept Checklist Exam Tips
💡 The Big Idea: The gradient of a graph gives you the next quantity down (displacement → velocity → acceleration), and the area under a graph gives you the previous quantity back up. Everything else follows from this.
Chapter Summary
Displacement–Time (s–t): Gradient = velocity. Horizontal line = stationary. Curve = changing velocity.
Velocity–Time (v–t): Gradient = acceleration. Area = displacement. Below x-axis = moving backwards.
Acceleration–Time (a–t): Area = change in velocity. Can't read velocity directly — need initial velocity too.
Drawing Graphs: Label axes + units, mark key points, draw section by section. Gradient and area let you work backwards.
Scalars vs Vectors: Speed & distance ≥ 0 always. Velocity & displacement can be negative (direction matters).
Average measures: Avg speed = total distance ÷ time. Avg velocity = displacement ÷ time.
Displacement–Time Graphs

What is it?

A displacement–time graph plots an object's displacement from a fixed origin (y-axis) against time (x-axis). Unlike a distance–time graph, it can dip below the x-axis — because displacement can be negative (think: 10 m to the left of where you started).

📏 Distance
Scalar — how far travelled in total.
Always ≥ 0. Never negative.
↔ Displacement
Vector — position relative to start.
Can be negative (going backwards).

Key Features — What Each Shape Means

  • Positive gradient (line going up): moving forwards — positive velocity.
  • Negative gradient (line going down): moving backwards — negative velocity.
  • Steeper line: greater speed (larger |gradient|).
  • Straight line: constant velocity (no acceleration).
  • Curved line: accelerating or decelerating (velocity is changing).
  • Horizontal line: stationary — velocity = 0.
  • Graph touches x-axis: the object is at the origin at that moment.
  • Graph below x-axis: the object is on the other side of the origin.
Core Rule
Velocity = Gradient of s–t graph = Δs / Δt
Pick two points on any straight segment → rise ÷ run = velocity (with sign!)
Average Speed & Velocity
Average Speed = Total Distance Travelled ÷ Time Taken
Average Velocity = Displacement from Start ÷ Time Taken
🧠 Why can average speed ≠ average velocity? Imagine jogging 100 m forward then 60 m back in 40 s. Total distance = 160 m, so avg speed = 4 m/s. But displacement = 40 m, so avg velocity = 1 m/s. The graph goes up then comes back down.
Worked Example — Athlete's Displacement–Time Graph
An athlete jogs in a straight line. On the graph: displacement rises from 0 to 5 m in the first 2 s, stays flat at 5 m from t = 2 to t = 5 s, rises to 11 m at t = 8 s, then falls back to 0 m at t = 14 s.

(a) Velocity in first 2 seconds:

Velocity = gradient = Δs / Δt = (5 − 0) / (2 − 0) = 2.5 ms⁻¹

(b) Motion between t = 2 s and t = 5 s:

The graph is horizontal (flat). Gradient = 0 → velocity = 0. The athlete is stationary.
−1.83 ms⁻¹
🔓 Read the full Kinematics Graphs note → You're seeing the preview · sign in to read it all
Also in the full note
  • How to Draw Any Kinematics Graph
  • Quick Reference — Graph Interpretation
What's inside
📖 Revision notes 🎯 Learn mode ✦ AI flashcards ✓ Instant AI marking 🧊 3D explorers 🧪 Experiments & simulations 📈 Progress tracking
📄 Practise Kinematics Graphs with Mechanics 1 WME01 past papers Every paper with its mark scheme — answer online, marked instantly. Open →

Read the full Kinematics Graphs notes free

That's the preview — create a free account to read the rest, plus flashcards and practice questions with instant AI marking. No credit card.

Unlock the full notes free →

More Mechanics 1 topics