Library Calculus for Kinematics
Additional Mathematics

Calculus for Kinematics

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Cambridge IGCSE Additional Maths

Calculus for Kinematics

Big idea: if you know an object's position over time, differentiating tells you how fast it's moving and how its speed is changing — and integrating does the reverse, rebuilding position and velocity from acceleration.

Displacement · Velocity · Acceleration Differentiation & Integration Travel Graphs

Summary — the whole chapter in one glance

  • Kinematics models motion in a straight line only — either horizontal (positive = right) or vertical (positive = up).
  • Displacement (s) is position relative to a fixed point and can be negative. Distance (d) is always positive — it's how far something has actually travelled.
  • Velocity (v) is the rate of change of displacement, and can be negative. Speed |v| is just velocity's size — always positive.
  • Acceleration (a) is the rate of change of velocity. Same sign as velocity → speeding up. Opposite sign → slowing down.
  • Differentiating goes s → v → a. Integrating goes the opposite way: a → v → s (and each integration step needs a constant, found from a given condition).
  • On a velocity-time graph: gradient = acceleration, area = displacement (net, with sign) or distance (total area, ignoring sign).
  • Displacement-time, velocity-time, and acceleration-time graphs are all linked — you can sketch one from another using gradients and areas.

1 · The Kinematics Toolkit — knowing your vocabulary cold

Before any calculus happens, you need to be fluent in five words: displacement, distance, velocity, speed, and acceleration. In everyday English these words get used loosely — "speed" and "velocity" basically mean the same thing to most people. In maths, they don't. Getting this distinction wrong is the single most common way students lose marks in this topic, so let's build it properly.

aDisplacement vs. Distance — the "can it go negative?" test

Picture a number line. You're standing at 0, and you can only move left or right along it (that's the "straight line" restriction — kinematics never deals with curved paths in this course).

Displacement is your position relative to that starting point, right now, in a straight line. If you're 5 m to the right, your displacement is +5. If you're 5 m to the left, it's −5. Crucially, displacement doesn't care about the wiggly path you took to get there — only where you ended up relative to the fixed point.

Distance is the total length of the path you actually walked, and it only ever adds up — it can never be negative and it can never "cancel out." Walk 3 m right then 3 m left, and your displacement is back to 0, but you've covered a distance of 6 m.

Analogy
Think of a bus route that starts and ends at the same depot. When the bus gets back, its displacement is zero — it's exactly where it started. But the odometer doesn't reset — the distance travelled is the full length of the route. Same journey, two totally different numbers, because they're answering two different questions ("where are you?" vs. "how far did you go?").
Practice Question 1
A particle starts at the origin, moves 8 m to the right, then moves 3 m back to the left. State (a) its final displacement, and (b) the total distance it has travelled.

bVelocity vs. Speed — the same relationship, one level up

Exactly the same logic applies one level up the calculus chain. Velocity is the rate of change of displacement — it tells you not just how fast something is moving, but which way. A velocity of −6 m/s means the object is moving at 6 metres per second, but in the negative direction. Speed is the magnitude of velocity — written |v| — and it strips the direction away, leaving only "how fast," which is always positive (or zero).

So if v = 4, speed is |v| = 4. If v = −6, speed is |v| = 6. Same idea as distance vs. displacement, just one derivative up.

A velocity of exactly zero has a special name worth knowing: the particle is said to be at rest or stationary.

cAcceleration — the trickiest one, because sign alone isn't enough

Acceleration is the rate of change of velocity. Here's the part students often get backwards: negative acceleration does not automatically mean "slowing down." You have to compare the sign of acceleration to the sign of velocity together:

Velocity signAcceleration signWhat's happening
Same sign as each othere.g. v > 0, a > 0Accelerating (speeding up)
Opposite signse.g. v > 0, a < 0Decelerating (slowing down)
Acceleration is zeroa = 0Moving at constant velocity

Why does this trip people up? Because if an object is moving in the negative direction (v < 0) and has negative acceleration (a < 0), it is actually speeding up — it's getting "more negative," i.e. going faster in the negative direction. Both signs match, so it's accelerating, even though "negative" sounds like it should mean slowing down. Always check both signs, never judge acceleration on its own.

Useful phrases to decode instantly
  • "At rest" → v = 0
  • Moving "due east" / "to the right" → positive direction, so v > 0
  • "Dropped from a cliff" / moving "down" → negative vertical direction, so v < 0
Practice Question 2
At a certain instant, a particle has velocity v = −3 m/s and acceleration a = −2 m/s². Is the particle speeding up or slowing down? Explain.

dReading a velocity-time graph like a pro

A velocity-time graph packs in three pieces of information at once, and knowing where to look for each one is a skill in itself:

On a v-t graph
Gradient = acceleration  ·  Area = displacement / distance
A straight line = constant acceleration. A horizontal line = constant velocity. Above the axis = moving forwards; below = moving backwards.

The area interpretation has a subtlety worth sitting with. The area between the graph and the x-axis, over some interval, gives the change in displacement for that interval — but you have to treat areas below the axis as negative contributions if you want net displacement (they represent backward movement, cancelling out forward movement). If instead you want total distance travelled, you add up all areas as positive, regardless of whether they're above or below the axis — because distance never "cancels."

Area above the axis = forward displacement. Area below = backward displacement. Net displacement subtracts the two; total distance adds them.
Practice Question 3
A velocity-time graph shows a particle with an area of 12 m above the x-axis between t = 0 and t = 5, and an area of 4 m below the x-axis between t = 5 and t = 8. Find (a) the displacement and (b) the distance travelled over the full 8 seconds.
Also in the full note
  • 2 · Differentiation for Kinematics — going "up" the chain
  • 3 · Integration for Kinematics — going back "down" the chain
  • 4 · Sketching Travel Graphs — seeing the whole story at once
  • What to Memorise
  • Concepts Checklist
  • Exam Tips — where marks are won and lost
  • aDon't forget the "+c" — and how to find it
  • bDefinite integrals: displacement vs. distance, revisited
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