2. Using Calculators to Solve Equations
The core idea: intersections = solutions
This is the single most important idea in this whole chapter, so let's slow down and really unpack it. Suppose you want to solve an equation like x² + 3x + 1 = 2x + 1. Instead of rearranging and factorising by hand, you can treat each side of the equation as its own separate graph:
- Left-hand side becomes y = f₁(x) = x² + 3x + 1
- Right-hand side becomes y = f₂(x) = 2x + 1
Now here's the magic: wherever these two graphs cross, the y-values are equal — which means the original left-hand side equals the original right-hand side at that x-value. In other words, the x-coordinates of the intersection points ARE the solutions to the equation.
Rule
Solutions to f₁(x) = f₂(x) = the x-coordinates of the points where y = f₁(x) and y = f₂(x) intersect.
For the example above, plotting both graphs and using "Analyze graph → Intersection" (or G-Solv → INTSECT) gives intersection points (−1, −1) and (0, 1). So the solutions are x = −1 and x = 0.
Why does this work?
Think about what "the two sides are equal" actually means graphically. If f₁(x) = f₂(x) at some x-value, then plotting y = f₁(x) and y = f₂(x) separately, both curves must pass through the exact same point at that x — because they're producing the same y output. That shared point is, by definition, where the curves cross.
Two special (very common) cases
You'll almost always meet equation-solving in one of these two disguises:
Case A — Solving f(x) = 0
This just means finding where your curve crosses the line y = 0 — and y = 0 the x-axis. So solving f(x) = 0 is exactly the same as finding the x-intercepts (roots) of y = f(x). No second graph needed — just use "Zeros" on your calculator.
Case B — Solving f(x) = k (a constant)
Here you're finding where your curve crosses the horizontal line y = k. For example, to solve x² + 3x + 1 = 1, draw y = x² + 3x + 1 together with the horizontal line y = 1, then find where they intersect.
Using an existing graph to solve a different equation
Sometimes an exam question gives you a graph you've already drawn (say y = x² + 3x + 1) and then asks you to solve a equation, like x² + 3x − 4 = 0. The trick is to manipulate the new equation with the exact same add/subtract-to-both-sides moves until the left-hand side matches your existing graph exactly.
Worked manipulation
x² + 3x − 4 = 0 → add 5 to both sides → x² + 3x + 1 = 5
Now the left-hand side matches your existing graph y = x² + 3x + 1 perfectly, and you just need to find where it crosses the horizontal line y = 5.
Graphical method vs. equation solver (algebraic method)
Your GDC actually offers two completely different routes to a solution, and it's crucial you know the difference — because exam questions often specify which one they want.
| Method | How it works | When to use it |
| Graphical method | Plot both graphs, use "Intersection" to read off x-coordinates | Whenever the question says "using a graphical method" or "draw the graph and use it to solve" |
| Equation solver (algebraic) | Rearrange to f₁(x) − f₂(x) = 0, then use the calculator's built-in polynomial solver (enter degree + coefficients) | When no graphical method is specified — faster, but doesn't show a graph |
Exam Trap
If a question explicitly asks for a
graphical method, you show it via intersecting graphs — using the equation solver instead (even though it gives the same numerical answer) can lose you marks, because you haven't demonstrated the method asked for.
Practice Question 3
Draw y = x³ + 2x² + 1 on your calculator. Use a graphical method to solve x³ + 2x² + 1 = x + 2, giving answers correct to 1 decimal place.
Practice Question 4
Explain why solving x² − 5 = 0 using your calculator is really just "finding the roots" rather than "finding an intersection between two separate curves."