Library International Mathematics 0607 Using Calculators for Graphs, Equations & Inequalities
O Level · International Mathematics 0607

Using Calculators for Graphs, Equations & Inequalities

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Cambridge (CIE) IGCSE — International Maths Extended

Using Calculators for Graphs, Equations & Inequalities

Big idea: Your graphic display calculator (GDC) can draw any graph, find every important point on it (roots, turning points, intersections), and use those points to solve equations and inequalities — so instead of doing algebra, you're learning to read pictures.

Quick Summary

  • You can type any function into your GDC as f(x) = and it will draw the graph for you — no table of values needed in the exam.
  • The "analyze graph" / G-Solv menu finds roots (x-intercepts), maximum/minimum points, and intersections automatically.
  • Solving f₁(x) = f₂(x) graphically just means: draw both graphs, find where they cross, and read off the x-coordinates.
  • Solving f(x) = 0 is a special case — it's just finding where the graph crosses the x-axis (y = 0).
  • Solving f(x) = k means finding where the graph crosses the horizontal line y = k.
  • To solve an unfamiliar equation using a graph you've already drawn, rearrange it so one side matches your original function.
  • For inequalities, solve the "=" version first to find the crossover points, then check which curve is on top in each region.
  • When sketching from your GDC onto exam paper: freehand smooth curves, no ruler, mark all key coordinates.

1. Using Calculators to Sketch Graphs

Getting a graph onto your screen

Every GDC has an "Add Graphs" (or "Graph Mode") screen with a line that says f(x) = — sometimes labelled f1(x) = or Y1:. Whatever the label, the idea is identical: you type in the for your function, and the calculator plots every point that satisfies it.

Think of it like this — the calculator is testing thousands of x-values in a split second, working out the matching y-value for each one, and joining all the dots into a smooth curve. That's exactly what you'd do by hand with a table of values, just millions of times faster.

Steps New graph → type equation into f(x)= → press EXE/enter → zoom or use V-Window to see the full shape

Don't skip the zoom step! A graph can look like a flat line or be totally off-screen if the window (the visible x and y range) isn't set sensibly. The "zoom-fit" button is your best friend here — it automatically finds a window that shows off all the key features (turning points, intercepts) without you guessing numbers.

Finding key features on the graph

Once your curve is on screen, go into the "analyze graph" menu (sometimes called G-Solv). This is where the real power is — instead of calculating things algebraically, you're asking the calculator "show me the interesting points."

FeatureWhat it meansHow to find it
Zeros / RootsWhere the curve crosses the x-axisAnalyze graph → Zeros (click either side of the crossing point so the calculator knows where to search)
y-interceptWhere the curve crosses the y-axisSubstitute x = 0 into f(x) by hand — this is usually faster than using the calculator, though some models have a Y-ICEPT button
Maximum pointThe highest point on the curve (locally)Analyze graph → Maximum
Minimum pointThe lowest point on the curve (locally)Analyze graph → Minimum

Maximum and minimum points together are called turning points (because the graph "turns" direction there) — and if you're specifically talking about a quadratic, that single turning point also has a special name: the vertex.

y y | /\ ← maximum point | ___ | / \ | / | / \ | \_ / | / \ | \ / --------+/--------\--------- x ---------+-------\/---- x | | ↑ minimum point (turning point = highest y locally) (turning point = lowest y locally)
Common Reference Shapes
You should recognise these instantly (no calculator needed): straight line y = mx + c, quadratic y = x² (U-shape) or y = -x² (n-shape), cubic y = x³ (wiggle through origin), reciprocal y = 1/x (two curved branches), exponential y = kˣ (grows fast, never touches x-axis).

Sketching the graph onto exam paper

When a question says "draw this graph on your calculator" and then asks you to sketch it on given axes, examiners are not expecting a ruler-perfect, pixel-accurate copy. They want:

  • One smooth, continuous freehand curve (no ruler for curved parts!)
  • The correct overall shape and symmetry copied from your GDC screen
  • All axis intercepts and turning points clearly labelled with coordinates

You do not need to plot lots of individual points or build a table of values by hand — that's the entire point of using the calculator. Your job is to transfer what you see on screen onto paper accurately enough that someone could tell exactly which function it represents.

Practice Question 1

Draw the graph of y = 2x² − 4x − 6 on your calculator. State the coordinates of the y-intercept, the two x-intercepts, and the minimum point.

Practice Question 2

Match each equation to its graph shape (without necessarily using a calculator, though you can check): (1) y = 0.6x + 2 (2) y = 3ˣ (3) y = −0.7x³ (4) y = 4/x (5) y = −x² + 3x + 2

2. Using Calculators to Solve Equations

The core idea: intersections = solutions

This is the single most important idea in this whole chapter, so let's slow down and really unpack it. Suppose you want to solve an equation like x² + 3x + 1 = 2x + 1. Instead of rearranging and factorising by hand, you can treat each side of the equation as its own separate graph:

  • Left-hand side becomes y = f₁(x) = x² + 3x + 1
  • Right-hand side becomes y = f₂(x) = 2x + 1

Now here's the magic: wherever these two graphs cross, the y-values are equal — which means the original left-hand side equals the original right-hand side at that x-value. In other words, the x-coordinates of the intersection points ARE the solutions to the equation.

Rule Solutions to f₁(x) = f₂(x) = the x-coordinates of the points where y = f₁(x) and y = f₂(x) intersect.

For the example above, plotting both graphs and using "Analyze graph → Intersection" (or G-Solv → INTSECT) gives intersection points (−1, −1) and (0, 1). So the solutions are x = −1 and x = 0.

Why does this work?
Think about what "the two sides are equal" actually means graphically. If f₁(x) = f₂(x) at some x-value, then plotting y = f₁(x) and y = f₂(x) separately, both curves must pass through the exact same point at that x — because they're producing the same y output. That shared point is, by definition, where the curves cross.

Two special (very common) cases

You'll almost always meet equation-solving in one of these two disguises:

Case A — Solving f(x) = 0

This just means finding where your curve crosses the line y = 0 — and y = 0 the x-axis. So solving f(x) = 0 is exactly the same as finding the x-intercepts (roots) of y = f(x). No second graph needed — just use "Zeros" on your calculator.

Case B — Solving f(x) = k (a constant)

Here you're finding where your curve crosses the horizontal line y = k. For example, to solve x² + 3x + 1 = 1, draw y = x² + 3x + 1 together with the horizontal line y = 1, then find where they intersect.

Using an existing graph to solve a different equation

Sometimes an exam question gives you a graph you've already drawn (say y = x² + 3x + 1) and then asks you to solve a equation, like x² + 3x − 4 = 0. The trick is to manipulate the new equation with the exact same add/subtract-to-both-sides moves until the left-hand side matches your existing graph exactly.

Worked manipulation x² + 3x − 4 = 0 → add 5 to both sides → x² + 3x + 1 = 5

Now the left-hand side matches your existing graph y = x² + 3x + 1 perfectly, and you just need to find where it crosses the horizontal line y = 5.

Graphical method vs. equation solver (algebraic method)

Your GDC actually offers two completely different routes to a solution, and it's crucial you know the difference — because exam questions often specify which one they want.

MethodHow it worksWhen to use it
Graphical methodPlot both graphs, use "Intersection" to read off x-coordinatesWhenever the question says "using a graphical method" or "draw the graph and use it to solve"
Equation solver (algebraic)Rearrange to f₁(x) − f₂(x) = 0, then use the calculator's built-in polynomial solver (enter degree + coefficients)When no graphical method is specified — faster, but doesn't show a graph
Exam Trap
If a question explicitly asks for a graphical method, you show it via intersecting graphs — using the equation solver instead (even though it gives the same numerical answer) can lose you marks, because you haven't demonstrated the method asked for.
Practice Question 3

Draw y = x³ + 2x² + 1 on your calculator. Use a graphical method to solve x³ + 2x² + 1 = x + 2, giving answers correct to 1 decimal place.

Practice Question 4

Explain why solving x² − 5 = 0 using your calculator is really just "finding the roots" rather than "finding an intersection between two separate curves."

3. Using Calculators to Solve Inequalities

Building on what you already know

Here's the good news: if you understood section 2, inequalities are barely a new topic — they're just one extra step tacked onto equation-solving. Instead of asking "where are the two graphs ?", you're asking "over which x-values is one graph than the other?"

Two-step method Step 1: Turn the inequality into an equation and solve f1(x) = f2(x) graphically to find the crossover x-values.
Step 2: Look at each region between crossover points and check which curve is on top (bigger y-value) — that tells you which region satisfies the inequality.

Reading "top curve" vs "bottom curve"

This is the one genuinely new skill here, so let's make sure it clicks. If you're solving f1(x) > f2(x), you want the x-values where the f1 curve sits the f2 curve on the graph — because "above" on a graph literally means "bigger y-value," and that's exactly what the inequality is asking for.

Solving f1(x) > f2(x): find the x-range where the f1 CURVE is drawn ABOVE the f2 curve. y | ___f1 (top curve, "bigger") | / \___ | / R \ |_____/___________\___f2 (bottom curve)_______ x ^ crossover ^ crossover (found by solving f1(x)=f2(x)) Region R = the answer to f1(x) > f2(x)

Flip it round for f1(x) < f2(x): now you're looking for the regions where f1 sits f2 instead.

Worked walk-through

Let's solve x² + 3x + 1 > 2x + 1 using a graphical method, step by step:

  1. Solve the "=" version first: x² + 3x + 1 = 2x + 1 gives x = −1 and x = 0 (the two crossover points).
  2. Plot both graphs on your GDC — the quadratic y = x² + 3x + 1 and the line y = 2x + 1.
  3. Check each region: to the left of x = −1, the quadratic is above the line. Between x = −1 and x = 0, the line is above the quadratic. To the right of x = 0, the quadratic is above the line again.
  4. Pick the regions where the quadratic (f1) is on top, since we want f1(x) > f2(x).
Final Answer x < −1 or x > 0
Strict vs. Non-strict
Always match your final answer to the type of inequality in the question! If the question uses < or > (strict), keep your answer strict. If it uses or (non-strict, "or equal to"), your answer must use ≤ / ≥ too — don't accidentally swap them.
Practice Question 5

Using the graphs of y = x³ + 2x² + 1 and y = x + 2 (which intersect at x = −2.2, x = −0.6, and x = 0.8 to 1 d.p.), solve the inequality x³ + 2x² + 1 ≤ x + 2.

Practice Question 6

A student solves f1(x) > f2(x) and picks the regions where f2 is drawn above f1. What mistake have they made, and how would you explain the fix to them?

What to Memorise

Key Terms

TermMeaning
Zeros / RootsThe x-values where a graph crosses the x-axis (where y = 0)
y-interceptWhere a graph crosses the y-axis (where x = 0); found by substituting x = 0 into f(x)
Turning pointA maximum or minimum point on a graph — where the curve changes direction
VertexThe special name for the turning point of a quadratic graph specifically
IntersectionA point where two graphs cross — shares the same x and y coordinates on both curves
Graphical methodSolving by drawing graphs and reading off intersection/root coordinates (as opposed to algebra)
V-WindowThe menu on a GDC where you manually set the visible x and y range of the graph

Core Rules

Rule 1 — Equations Solutions to f1(x) = f2(x) are the x-coordinates of where y = f1(x) and y = f2(x) intersect.
Rule 2 — Special case (roots) Solving f(x) = 0 is the same as finding the x-intercepts (roots) of y = f(x) — no second graph needed.
Rule 3 — Special case (constant) Solving f(x) = k means finding where y = f(x) crosses the horizontal line y = k.
Rule 4 — Inequalities Solve f1(x) = f2(x) first to find crossover points, then identify which curve is "on top" in each region to match >, <, ≥, or ≤.
Rule 5 — Rearranging to reuse a graph Add/subtract the same value to both sides of a new equation until its left-hand side matches a graph you've already drawn.

Calculator Button Shortcuts

Button / MenuAlso known asPurpose
Add GraphsGraph modeStart plotting a new function
f(x)=f1(x)=, Y1:Where you type the function rule
Zoom-fitAutomatically frames the graph to show key features
Analyze graphG-SolvMenu for finding zeros, max/min, intersections
IntersectionINTSECTFinds coordinates where two graphs cross

Concepts Checklist

Tick off each concept once you're confident you could explain it to someone else without looking at your notes.

Exam Tips & Common Mistakes

"Draw this on your calculator"
This exact phrase is the examiner's signal that calculator use is expected and allowed. If you don't see this phrase, you may be expected to solve algebraically instead.
Never use a ruler for curves
Sketching a parabola or cubic with straight ruler segments is an easy way to lose marks — always draw curves freehand, smoothly, in one continuous motion.
"All axes intercepts" means BOTH axes
If a question asks for "all axes intercepts," that includes the y-intercept too — don't just give the x-intercepts (roots) and stop there.
Graphical vs. algebraic method
If the question specifically says "using a graphical method," you must show intersection points from two plotted graphs — using the polynomial equation solver alone won't satisfy the mark scheme, even if the final numbers are correct.
Top curve ≠ always the same curve
Don't assume the same function stays "on top" for the whole domain — curves often swap which one is higher across different regions (that's usually the whole point of the question). Check each region separately.
Strict vs non-strict inequality signs
A very common silent mark-loss: solving correctly but writing < when the question used ≤ (or vice versa). Always copy the inequality type from the question into your final answer.
"Click before and after" the point
Many GDC models need you to select an x-value just to the left and just to the right of the feature you want (root, max, min, intersection) so the calculator knows where to search — especially important when a graph has multiple roots or intersections.
Adjust your window if the graph looks "empty"
If nothing appears on screen (or it looks like a flat line), your V-Window range is almost certainly wrong for that function — use zoom-fit or manually widen the y-range.
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