Transformations of Shapes
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Transformations of Shapes
The Big Idea: There are only four ways to move a shape — slide it (translation), flip it (reflection), spin it (rotation), or resize it (enlargement) — and for every single one, you can describe exactly what happened using simple, precise language.
- Translation — sliding a shape using a column vector. Size and orientation never change.
- Reflection — flipping a shape across a mirror line. Size stays the same, but orientation flips.
- Rotation — turning a shape around a fixed centre point by an angle (90°, 180°, or 270°).
- Enlargement — resizing a shape from a centre point using a scale factor (which can be a fraction or negative).
- Every transformation has an object (original, labelled A, B, C…) and an image (result, labelled A′, B′, C′…).
- Translations and rotations produce congruent images (same size, same shape). Enlargements change size — unless scale factor is 1 or −1.
- You must know how to reverse each transformation — this comes up constantly in exams.
What is a translation?
Think of a translation as picking a shape up and sliding it across the page without turning it, flipping it, or resizing it at all. Imagine sliding a book across a table — it stays exactly the same book, just in a new spot. That's a translation. Because nothing about the shape itself changes, the object and the image are congruent (identical in size and shape) — the only thing that's different is where it's sitting.
The translation vector
Every translation is described using a column vector, written like this:
(x, y) written as a column tells you:• x = horizontal movement — positive means right, negative means left
• y = vertical movement — positive means up, negative means down
So a vector of (3, −1) means "3 squares right, 1 square down." A vector of (−4, 5)
means "4 squares left, 5 squares up." The easiest way to avoid mixing up left/right and up/down is to translate
one vertex first, mark it with a cross, then work around the shape vertex by vertex, copying the same
movement each time. Don't try to shift the whole shape in one go by eye — you'll make mistakes.
Describing a translation (the reverse process)
Sometimes you're given the object and the image and asked to find the vector. Here's exactly how:
- Pick any vertex on the object (say, a corner labelled A).
- Find the corresponding vertex on the image (A′).
- Count how far left/right you moved — that's your x value (negative if you went left).
- Count how far up/down you moved — that's your y value (negative if you went down).
Reversing a translation
If a shape has been translated by (x, y), to bring it back to where it started you simply
flip the sign of both numbers.
(x, y) is (−x, −y)Example: reverse of
(6, −8) is (−6, 8)
A shape is translated using the vector (−5, 2). What vector would move it back to its original position?
Point A is at (2, 3) on the original shape. After a translation, the corresponding point A′ is at (−1, 7). What is the translation vector?
What is a reflection?
A reflection is exactly what it sounds like — imagine holding your shape up to a mirror. The image that appears is the same size as the object, but it's been flipped across a line (the mirror line, also called the line of reflection). Every point on the image is the same perpendicular distance from the mirror line as its corresponding point on the object — just on the opposite side.
Any point that sits directly on the mirror line doesn't move at all when reflected — these are called invariant points. This is a really useful check: if part of your shape crosses the mirror line, that part of the image should overlap with the object exactly at the line.
Reflecting a shape — step by step
- Draw the line of reflection (usually
x = ka vertical line, ory = ka horizontal line; sometimes diagonal —y = xory = −x). - From each vertex, count the perpendicular (straight, 90°) distance to the mirror line.
- Measure the exact same distance on the other side of the mirror line, in the same direction.
- Mark the new point — this is the reflected vertex. Join them all up to complete the image.
y = k (k is where it crosses the y-axis)• Vertical line → equation is
x = k (k is where it crosses the x-axis)• Diagonal, positive slope →
y = x• Diagonal, negative slope →
y = −x
x = k.
If the line crosses the y-axis, its equation is y = k.
(Yes, it feels backwards at first — that's exactly why it trips people up!)
What if the mirror line goes straight through the shape?
Same rules apply — just work vertex by vertex. Part of the shape will land on one side of the line, and part will land on the other. Don't panic when the object and image overlap; just trust the process of measuring perpendicular distance for each individual vertex.
Reversing a reflection
This is the easiest transformation to reverse — reflecting a shape twice in the exact same mirror line brings it right back to where it started. So the reverse transformation of a reflection is simply the same reflection again, in the same line.
Shape P is reflected in the line y = 3 to create shape P′. What single transformation would return P′ back to P?
A vertex sits at (5, 2). It's reflected in the line x = 1. What are the coordinates of the reflected point?
What is a rotation?
A rotation turns a shape around a fixed point — like spinning a clock hand around the centre of the clock face. That fixed point is called the centre of rotation. The size of the shape never changes; only its orientation (which way it's facing) and position change. If the centre of rotation happens to be a point on the shape itself, that point doesn't move — it's an invariant point, just like with reflections.
In IGCSE, the angle of rotation will almost always be 90°, 180°, or 270°, and direction matters: clockwise (like the hands of a clock) or anticlockwise (the opposite way). Here's a trick worth remembering: a 90° clockwise turn looks identical to a 270° anticlockwise turn — they end up in the same place.
Rotating a shape — the tracing paper method
This is the single most reliable way to rotate a shape accurately, and it's worth practising until it's automatic:
- Place tracing paper over the grid and trace the original object exactly.
- Draw an arrow pointing straight up somewhere on your tracing paper — this is your direction guide.
- Put your pencil point firmly on the centre of rotation (it should go through both the tracing paper and the grid underneath).
- Rotate the tracing paper by the given angle, in the given direction. Watch your arrow — after 90°, it should be pointing sideways; after 180°, pointing straight down.
- Carefully copy the new position of the shape onto the grid.
Describing a rotation fully
To get full marks, you must state all three of these — missing even one loses marks:
2. The angle of rotation (90°, 180°, or 270°)
3. The direction (clockwise or anticlockwise) —
4. The centre of rotation, as coordinates
Finding the centre of rotation
If you're given the object and image and need to find the centre:
- For 90° or 270°: Use tracing paper — trace the object, guess a centre point, rotate, and check if it lands on the image. Adjust and retry until it matches.
- For 180°: Draw straight lines connecting each vertex on the object to its corresponding vertex on the image. These lines all cross at exactly one point — that point is the centre of rotation.
Reversing a rotation
To undo a rotation, keep the same angle and the same centre, but flip the direction.
a rotation of 45° anticlockwise about (0, 3) — same angle, same centre, opposite direction.
A shape is rotated 90° clockwise about the point (2, 0) to form its image. Describe the single transformation that would return the image to the original shape.
Why is a rotation of 180° the only case where you don't need to state a direction?
What is an enlargement?
An enlargement is the only transformation on this list that changes the size of a shape. Every length on the shape gets multiplied by a number called the scale factor. Where the enlarged image ends up depends on the centre of enlargement — a fixed reference point that the whole shape grows outward from (or shrinks toward).
• Scale factor between 0 and 1 (a fraction) → image is smaller, and closer to the centre
• Scale factor negative → image flips to the opposite side of the centre AND rotates 180°
Enlarging a shape — step by step
- Pick a vertex. Count the horizontal and vertical distance from the centre of enlargement to that vertex.
- Multiply both of those distances by the scale factor.
- Starting again at the centre of enlargement, measure out the new distances to plot the enlarged vertex.
- Repeat for the other vertices, then join them up and label the new shape.
A really good way to double-check your work: draw a straight line from the centre of enlargement, through a vertex on the object, and see if it continues on through the matching vertex on the image. If your enlargement is correct, all these lines should line up perfectly straight.
Describing an enlargement
2. State the scale factor (can be a whole number, fraction, or negative)
3. State the centre of enlargement as coordinates
To find the scale factor when comparing an object and image: pick one side on the original shape, find the matching side on the enlarged image, then divide.
Scale Factor = (length of side on enlarged image) ÷ (length of matching side on original)
To find the centre of enlargement, draw a straight line through each pair of matching vertices (object vertex → image vertex) and extend the lines — they all cross at exactly one point, which is the centre of enlargement.
Reversing an enlargement
To undo an enlargement, keep the centre exactly the same, but use the reciprocal of the original scale factor (flip it upside down as a fraction).
scale factor
1/3, same centre (−1, 6).A shape enlarged by scale factor 1/2 is reversed by scale factor
2 (same centre).
Negative scale factors — the trickiest case
A negative scale factor does everything a normal enlargement does, but with a twist: the image appears on the opposite side of the centre of enlargement, and it's rotated 180° compared to the original (so it looks upside-down and back-to-front relative to the object).
Area and enlargement — the squared relationship
Here's something students often miss: if a shape's lengths are multiplied by the scale factor, its area is multiplied by the scale factor squared — not the scale factor itself.
Area Scale Factor = (Length Scale Factor)²Example: length scale factor 1/3 → area scale factor = (1/3)² = 1/9
So if the original area was 45 cm², the new area = 45 × 1/9 = 5 cm²
A shape with an area of 12 cm² is enlarged by a scale factor of 4. What is the area of the enlarged shape?
Shape X is enlarged by scale factor −2 with centre of enlargement (0, 0). A vertex on X is at (3, 1). Where does the corresponding vertex land on the image?
Key Terms
- Object — the original shape (labelled A, B, C…)
- Image — the transformed shape (labelled A′, B′, C′…)
- Congruent — same size and shape
- Invariant point — a point that doesn't move under the transformation
- Centre of rotation / enlargement — the fixed reference point
- Line of reflection — the mirror line
Vector Notation
- Column vector
(x, y) - x: + = right, − = left
- y: + = up, − = down
- Reverse: flip both signs
Mirror Line Equations
- Crosses x-axis →
x = k(vertical) - Crosses y-axis →
y = k(horizontal) - Positive diagonal →
y = x - Negative diagonal →
y = −x
Rotation Facts
- Angles: 90°, 180°, 270° only
- 90° CW = 270° ACW
- 180° needs no direction stated
- Reverse: same angle & centre, opposite direction
Enlargement Facts
- SF > 1 → bigger & further from centre
- 0 < SF < 1 → smaller & closer to centre
- SF negative → opposite side + 180° flip
- Reverse: reciprocal SF, same centre
- Area scale factor = (length SF)²
Full Description Requirements
- Translation: state "translation" + column vector
- Reflection: state "reflection" + equation of mirror line
- Rotation: state "rotation" + angle + direction + centre
- Enlargement: state "enlargement" + scale factor + centre
x = k and y = k for mirror lines. Remember: if the line crosses
the x-axis, it's x = k — even though that feels backwards.
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