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Transformations of Shapes

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Cambridge (CIE) IGCSE — Extended Maths

Transformations of Shapes

The Big Idea: There are only four ways to move a shape — slide it (translation), flip it (reflection), spin it (rotation), or resize it (enlargement) — and for every single one, you can describe exactly what happened using simple, precise language.

Summary — What This Chapter Covers
  • Translation — sliding a shape using a column vector. Size and orientation never change.
  • Reflection — flipping a shape across a mirror line. Size stays the same, but orientation flips.
  • Rotation — turning a shape around a fixed centre point by an angle (90°, 180°, or 270°).
  • Enlargement — resizing a shape from a centre point using a scale factor (which can be a fraction or negative).
  • Every transformation has an object (original, labelled A, B, C…) and an image (result, labelled A′, B′, C′…).
  • Translations and rotations produce congruent images (same size, same shape). Enlargements change size — unless scale factor is 1 or −1.
  • You must know how to reverse each transformation — this comes up constantly in exams.
Topic 1: Translations

What is a translation?

Think of a translation as picking a shape up and sliding it across the page without turning it, flipping it, or resizing it at all. Imagine sliding a book across a table — it stays exactly the same book, just in a new spot. That's a translation. Because nothing about the shape itself changes, the object and the image are congruent (identical in size and shape) — the only thing that's different is where it's sitting.

The translation vector

Every translation is described using a column vector, written like this:

Column Vector Notation A translation vector (x, y) written as a column tells you:

• x = horizontal movement — positive means right, negative means left
• y = vertical movement — positive means up, negative means down

So a vector of (3, −1) means "3 squares right, 1 square down." A vector of (−4, 5) means "4 squares left, 5 squares up." The easiest way to avoid mixing up left/right and up/down is to translate one vertex first, mark it with a cross, then work around the shape vertex by vertex, copying the same movement each time. Don't try to shift the whole shape in one go by eye — you'll make mistakes.

Describing a translation (the reverse process)

Sometimes you're given the object and the image and asked to find the vector. Here's exactly how:

  1. Pick any vertex on the object (say, a corner labelled A).
  2. Find the corresponding vertex on the image (A′).
  3. Count how far left/right you moved — that's your x value (negative if you went left).
  4. Count how far up/down you moved — that's your y value (negative if you went down).
Common Mistake The vector describes how the shape moves — NOT the gap or distance between the object and image as measured in a straight line. Students often confuse "distance between shapes" with "translation vector." They're related but you must count along the grid lines (horizontal then vertical), not diagonally.

Reversing a translation

If a shape has been translated by (x, y), to bring it back to where it started you simply flip the sign of both numbers.

Reverse Rule (x, y) (−x, −y) (6, −8) (−6, 8)
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Also in the full note
  • What is a reflection?
  • What is a rotation?
  • What is an enlargement?
  • Reflecting a shape — step by step
  • What if the mirror line goes straight through the shape?
  • Reversing a reflection
  • Rotating a shape — the tracing paper method
  • Describing a rotation fully
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