Refraction, Reflection & Polarisation
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Refraction, Reflection & Polarisation
When light crosses into a new material or bounces off a surface, its speed, direction, and even the way it wiggles can all change — and every rule in this chapter is really just describing those three things happening in different situations.
Summary — What This Chapter Covers
- Intensity is power spread over an area (I = P/A), and it obeys an inverse-square law with distance for a point source.
- Refraction happens when light crosses a boundary between materials — it changes speed, and (unless it hits the boundary straight on) it changes direction too.
- Refractive index (n) tells you how much a material slows light down compared to a vacuum. Snell's Law (n₁sinθ₁ = n₂sinθ₂) connects refractive index to the angles either side of a boundary.
- The critical angle is the special angle of incidence (inside a dense material) at which the refracted ray grazes along the boundary at exactly 90°.
- Total internal reflection (TIR) happens beyond the critical angle, when going from a denser to a less dense material — 100% of the light reflects, none escapes.
- The refractive index experiment uses a ray box, a perspex block, and careful angle-marking to measure n practically.
- Plane polarisation restricts a transverse wave's oscillations to a single plane. Only transverse waves can be polarised — longitudinal waves never can.
- Light can be polarised by filters, reflection, or refraction, and polarisation has real uses — from sunglasses to stress-testing materials to analysing sugar solutions.
1. Intensity of Radiation
Think about a wave — light, sound, whatever — as a courier carrying energy. Intensity just measures how much energy that courier delivers, per second, to each square metre of surface it hits. That's it. It's power density.
Now here's the part that trips people up conceptually: intensity isn't just about how much energy the source is pumping out — it's about how concentrated that energy is when it lands. The same 100 W lightbulb feels blinding up close and barely noticeable from across a football field, even though it's emitting the exact same power the whole time. What's changing is the area that power is spread across.
Amplitude and Frequency
Intensity also depends on the wave's amplitude and frequency — specifically, it's proportional to the square of each:
Spherical Waves & the Inverse Square Law
A point source (like a bare lightbulb or a speaker) radiates energy equally in all directions — forming an expanding sphere of wavefronts. The area of that sphere at radius r is 4πr². So as the wave travels outward, the same total power P is spread across a bigger and bigger sphere:
A progressive wave Q has intensity I₀. Wave P has half the amplitude of Q, but double the frequency of Q. What is the intensity of wave P, in terms of I₀?
A point source of light has power 60 W. Calculate the intensity of the light at a distance of 3.0 m from the source, assuming no absorption.
2. Refraction & Refractive Index
Refraction occurs whenever light crosses a boundary between two transparent materials of different density — like going from air into glass, or from water into air. Two things happen simultaneously at that boundary: the light's speed changes, and (unless it hits the boundary dead-on) its direction changes too.
Here's the crucial insight: the bending isn't some separate, mysterious effect — it's a direct consequence of the speed change. One side of the wavefront hits the new material and slows down before the rest of the wavefront does, so the whole wavefront pivots, like a marching band changing direction when one end walks onto muddy ground.
The Bending Rules
| Situation | What Happens |
|---|---|
| Entering a more dense medium (e.g. air → glass) | Light slows down and bends towards the normal |
| Entering a less dense medium (e.g. glass → air) | Light speeds up and bends away from the normal |
| Light travels along the normal (perpendicular) | No change in direction — but speed still changes! |
Refractive Index — the Formula
The refractive index, n, is a number that tells you exactly how much slower light travels in a material compared to in a vacuum.
Because light can never travel faster in a material than it does in a vacuum, v is always less than c — which means n is always greater than 1. A "high refractive index" material (like diamond, n ≈ 2.4) is called optically dense — it slows light down a lot. Air is so close to a vacuum that we just treat its refractive index as approximately 1 in calculations.
Snell's Law
Snell's Law is the equation that links the angle of incidence and angle of refraction to the refractive indices of the two materials involved:
θ₁, θ₂ = angles measured from the normal, in materials 1 and 2 respectively
A light ray hits a glass surface from air at an angle of incidence of 42°. The angle of refraction inside the glass is 26°. Show that the refractive index of the glass is about 1.5, and calculate the speed of light inside the glass.
3. Critical Angle
Now imagine you're inside a dense material (like glass) shining light out towards a less dense material (like air), and you slowly increase the angle of incidence. As you do, the angle of refraction increases too — and it increases faster than the angle of incidence, because you're going from dense to less dense (bending away from the normal).
Eventually, at some specific angle of incidence, the refracted ray gets bent so far that it skims exactly along the boundary itself — refracted at 90°. That special angle of incidence is called the critical angle, C.
This formula drops straight out of Snell's Law. Set n₁ = n (the dense material), θ₁ = C, n₂ = 1 (air), and θ₂ = 90° (refraction along the boundary):
A block of diamond has a refractive index of 2.42. Calculate the critical angle for light travelling from diamond into air.
4. Total Internal Reflection (TIR)
So what happens if you increase the angle of incidence beyond the critical angle? The refracted ray can't bend past 90° — there's no way for it to "escape" the boundary anymore. Instead, 100% of the light reflects back into the denser material. None of it transmits through. This is total internal reflection.
2. Light must be travelling from a MORE dense material into a LESS dense one
| Term | Explanation |
|---|---|
| Refraction | θ < C — light bends and exits, weaker partial reflection also happens |
| Critical Angle | θ = C — refracted ray travels exactly along the boundary at 90° |
| Total Internal Reflection | θ > C — no light escapes at all, 100% reflects internally |
A ray of light travels inside an optical fibre (n = 1.50) and strikes the fibre wall (surrounded by air) at an angle of 55° to the normal. Will total internal reflection occur? Justify your answer with a calculation.
5. Measuring Refractive Index — Required Practical
Aim: To investigate the refraction of light through a perspex (or glass) block and determine its refractive index.
Equipment
- Ray box — provides a narrow beam of light
- Perspex/glass block — the material being investigated
- Protractor — measures the angles
- Sheet of paper, pencil, ruler — for marking the ray's path
Method (Step by Step)
- Place the block on paper and draw around its outline with a pencil.
- Direct a ray of light from the ray box at the side face of the block.
- Mark small crosses (×) at: a point on the incoming ray, where the ray enters the block, where it exits the block, and a point on the exiting ray about 5 cm beyond the block.
- Draw a dashed normal line (at right angles to the surface) at the point of entry.
- Remove the block and join up the marked points with straight ruled lines.
- Replace the block in its outline and repeat for several different angles of incidence.
Analysing the Results
| Situation | Rule |
|---|---|
| Light entering the block | Bends towards the normal: i > r |
| Light exiting the block | Bends away from the normal: i < r |
| Angle of incidence = 90° | No bending occurs at all: i = r |
Once you have several pairs of (angle of incidence, angle of refraction) readings, you calculate n for each pair using n = sinθ₁/sinθ₂, or — for better accuracy — plot a graph of sin(θ₁) against sin(θ₂). Because Snell's Law says n₁sinθ₁ = n₂sinθ₂, rearranging gives sinθ₁ = n·sinθ₂ (with air as material 2, n₂=1). This means the gradient of that straight-line graph equals n — much more reliable than trusting a single pair of readings.
• Never look directly into the beam — stand behind the ray box
• Keep liquids away from the electrical equipment
• Handle the perspex block carefully — scratches or damage affect your results
6. Plane Polarisation
This topic is really about one question: which directions is a wave allowed to wiggle in?
A transverse wave (like light) oscillates perpendicular to its direction of travel. But "perpendicular" doesn't mean just one direction — it means any direction within the flat plane perpendicular to travel. Picture looking straight down the barrel of a wave travelling towards you: the oscillations could point up-down, left-right, or any diagonal in between. Ordinary light is a jumble of waves oscillating in all of these directions at once — this is called unpolarised light.
Method 1 — Polarising Filters
A polarising filter has a transmission axis — only oscillations aligned with that axis get through. Pass unpolarised light through one filter, and you get plane-polarised light out the other side (whatever survives lines up with the transmission axis). Now if you place a second filter after it, rotated 90° to the first, absolutely no light gets through — the first filter already restricted the light to one plane, and the second filter demands a perpendicular plane, so nothing satisfies both.
Method 2 — Polarisation by Reflection
When unpolarised light reflects off a non-metallic surface (like water, glass, or a wet road), it becomes partially polarised — the reflected light oscillates more in the plane parallel to the reflecting surface than in other planes.
This is exactly why polaroid sunglasses work: if the reflecting surface (road, lake) is horizontal, the glare reflecting off it is partially polarised horizontally. Sunglasses with a vertical transmission axis block most of that horizontal glare, letting through the vertically-oscillating light that carries the useful image of what's underneath.
Method 3 — Polarisation by Refraction
Light can also become partially polarised when it refracts (transmits) from one medium into another. This time, the refracted light is polarised in the plane perpendicular to the transmitting surface — the opposite orientation to the reflected polarisation. So at any boundary, the reflected beam and the refracted beam end up partially polarised at right angles to each other.
Explain why polaroid sunglasses are effective at reducing glare from a wet road, but do not significantly reduce the brightness of the sky when looking straight up.
Real-World Uses of Polarisation
| Application | How It Works |
|---|---|
| Stress analysis | A transparent sample (e.g. plastic) is placed between two crossed polarising filters (90° apart). Where the material is stressed, it rotates the plane of polarisation of light passing through, letting some light through the second filter — producing a colourful interference pattern. Brighter regions = more stress; darker regions = less stress. |
| Chemical analysis | Certain solutions (like sugar solutions) rotate the plane of polarisation of light passing through them. The higher the concentration of the solution, the greater the angle of rotation — so measuring that angle reveals the concentration. |
| Polaroid sunglasses | Block horizontally-polarised glare reflected from horizontal surfaces like water and roads. |
| LCD screens | Use polarising filters combined with liquid crystals that can rotate polarised light to control which pixels appear lit. |
What to Memorise
| Term / Formula | Meaning |
|---|---|
| I = P/A | Intensity = power per unit area |
| I ∝ A², I ∝ f² | Intensity depends on the square of amplitude and frequency |
| I = P/(4πr²) | Intensity from a point source — inverse square law |
| n = c/v | Refractive index = speed in vacuum ÷ speed in material |
| n₁sinθ₁ = n₂sinθ₂ | Snell's Law |
| sin(C) = 1/n | Critical angle formula (dense material into air) |
| TIR conditions | θ > C, AND travelling from more dense → less dense medium |
| Optically dense | A material with a high refractive index — slows light a lot |
| Plane polarisation | Oscillations restricted to a single plane perpendicular to travel |
| Reflection polarises | ...parallel to the reflecting surface |
| Refraction polarises | ...perpendicular to the transmitting surface |
Concepts Checklist
Exam Tips & Common Mistakes
Edexcel International A Level (IAL) Physics — Refraction, Reflection & Polarisation · Revision Guide
- 2. Refraction & Refractive Index
- Exam Tips & Common Mistakes
- Spherical Waves & the Inverse Square Law
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