Vectors
Revise Vectors for Further Pure Mathematics 3 WFM03 (AS Level) — revision notes and instant AI marking. Free to start.
Vectors
The big idea: once you know how to multiply two vectors to get a third vector perpendicular to both (the vector product), almost every 3-D geometry problem — lines, planes, distances, angles — becomes a case of picking the right combination of dot products and cross products.
- The vector product a × b gives a new vector perpendicular to both a and b, with magnitude ab sin θ.
- The vector product has a neat component formula using i, j, k or a determinant.
- a × b gives you areas (triangles, parallelograms) almost for free.
- The triple scalar product a · (b × c) gives the (signed) volume of a parallelepiped; a sixth of it gives the volume of a tetrahedron.
- Lines in 3-D can be written three ways: vector form r = a + λb, Cartesian form (x−l)/α = (y−m)/β = (z−n)/γ, and vector product form r × b = c.
- Planes can be written three ways too: scalar product form r·n = d, Cartesian form ax+by+cz=d, and vector form r = a + λb + μc.
- There's a whole toolkit of distance formulas: point–to–plane, point–to–line, between parallel planes, between skew lines. They all boil down to projecting one vector onto a unit vector.
- Reflections in a plane use the point-to-plane method twice (find the foot of the perpendicular, then double it).
- The angle between two lines, or two planes, or a line and a plane, always comes from a dot product of direction/normal vectors — you just have to know which pair to dot, and whether to subtract from 90°.
You already know the scalar product a·b = ab cos θ from earlier work — it takes two vectors and spits out a . The vector product does something different: it takes two vectors and spits out a .
Think of it like this: if a and b are two edges of a flat sheet of card lying on a table, a × b points straight up out of the table (or straight down, depending on which way you rotate from a to b). Its tells you how "spread apart" a and b are (maximum when they're perpendicular, zero when they're parallel).
i × k = −j, j × i = −k, k × j = −i
- Anticommutative: b × a = −(a × b). Swapping the order of a cross product flips the direction of n̂ (the corkscrew turns the other way), so the whole vector negates.
- a × a = 0, since θ = 0 so sin θ = 0.
- a × b = 0 ⟺ a is parallel to b (or one of them is the zero vector) — because sin θ = 0 only when θ = 0 or π.
- Distributive over addition: a × (b + c) = a × b + a × c.
- a × b is always perpendicular to both a and b — straight from the definition.
In practice you'll almost never use the ab sin θ n̂ definition directly to a cross product — instead you use the component formula, most easily remembered as a determinant:
| a₁ a₂ a₃ |
| b₁ b₂ b₃ | = ( a₂b₃ − a₃b₂ , −(a₁b₃ − a₃b₁) , a₁b₂ − a₂b₁ )
Find a × b where a = (3, 1, −1) and b = (4, 2, −3).
i-component: (1)(−3) − (−1)(2) = −3 + 2 = −1
j-component: −[(3)(−3) − (−1)(4)] = −[−9 + 4] = 5
k-component: (3)(2) − (1)(4) = 6 − 4 = 2
⇒ a × b = (−1, 5, 2)
Because |a × b| = ab sin θ, and the area of a triangle OAB with sides a and b enclosing angle θ is ½ ab sin θ, we get areas almost for free:
Area of parallelogram OADB = |a × b|
A is (−1, 2, 1), B is (2, 3, 0), C is (3, 4, −2). Find the area of triangle ABC.
AB⃗ = b − a = (3, 1, −1) AC⃗ = c − a = (4, 2, −3)
AB⃗ × AC⃗ = (−1, 5, 2)
|AB⃗ × AC⃗| = √(1 + 25 + 4) = √30
Area ABC = ½√30
A parallelepiped is a "squashed box" — six parallelogram faces, built from three vectors a, b, c meeting at a corner. Its base is the parallelogram formed by b and c, with area bc sin θ. Its height is the component of a perpendicular to that base.
If n̂ is a unit vector perpendicular to the base, the height is h = a·n̂ (with a possible sign flip if the angle is obtuse). Since n̂ = (b × c)/|b × c|, some algebra shows the whole volume collapses into one clean scalar quantity:
Writing it all out in components, the triple scalar product is exactly the determinant with rows a, b, c:
| b₁ b₂ b₃ |
| c₁ c₂ c₃ |
{a, b, c} = −{a, c, b} = −{c, b, a} = −{b, a, c} (swap any two — value flips sign)
A tetrahedron ABCD is exactly 1⁄6 of the parallelepiped built from AB⃗, AC⃗, AD⃗ — because its base triangle is half the area of the parallelepiped's base parallelogram, and the standard "cone" volume formula ⅓ × base × height brings in another factor of ½ (½ × ⅓ = ⅙).
A(1, 0, 2), B(−1, 2, 2), C(1, 1, −3), D(4, 0, 3). Find the volume of tetrahedron ABCD.
{AD⃗, AC⃗, AB⃗} = | 3 0 1 ; 0 1 −5 ; −2 2 0 |
= 3(1×0 − (−5)(2)) − 0 + 1(0×2 − 1×(−2))
= 3(0+10) + 1(0+2) = 30 + 2 = 32
Volume = ⅙ × 32 = 5⅓
A line in 3-D needs a point it passes through and a direction to travel in. There are three equivalent ways of writing this down — you should be comfortable converting between all three.
Write r = (x, y, z), a = (l, m, n), b = (α, β, γ), expand r = a + λb component-wise, and eliminate λ from all three equations:
Since AP⃗ = r − a lies along the line, it must be parallel to b — meaning (r − a) × b = 0.
A line has Cartesian equation x = (2y+4)/5 = (3−z)/2. Write it (i) in the form r = a + λb, and (ii) in the form r × b = c.
So the line passes through A(0, −2, 3), direction b = (1, 2.5, −2), or scaled: (2, 5, −4).
(i) r = (0, −2, 3) + λ(2, 5, −4)
(ii) c = a × b = (0,−2,3) × (2,5,−4)
i: (−2)(−4) − (3)(5) = 8 − 15 = −7
j: −[(0)(−4) − (3)(2)] = −[−6] = 6
k: (0)(5) − (−2)(2) = 4
c = (−7, 6, 4) ⇒ r × (2, 5, −4) = (−7, 6, 4)
Let n be a vector perpendicular ("normal") to the plane, and A a fixed point in the plane. For any general point P = (x, y, z) also in the plane, AP⃗ lies in the plane so it's perpendicular to n, meaning AP⃗ · n = 0.
Find the Cartesian equation of the plane through A(3, 2, 5), B(−1, 0, 3), C(2, 1, −2).
n = AB⃗ × AC⃗ = | i j k ; −4 −2 −2 ; −1 −1 −7 |
i: (−2)(−7) − (−2)(−1) = 14 − 2 = 12
j: −[(−4)(−7) − (−2)(−1)] = −[28 − 2] = −26
k: (−4)(−1) − (−2)(−1) = 4 − 2 = 2
n = (12, −26, 2) = 2(6, −13, 1) — use the smaller version
Plane: 6x − 13y + z = d. Substitute A(3,2,5): d = 18 − 26 + 5 = −3
⇒ 6x − 13y + z = −3
This is the section students mix up the most, because there are several distance formulas that all similar. The trick is realising they're really all the same idea — projecting a connecting vector onto a unit vector — dressed up for different situations. Learn the underlying idea once, and every formula becomes obvious rather than memorised.
Method A — intersection method: find where the perpendicular line through P meets the plane, then measure the length.
Find the distance from P(−2, 3, 5) to the plane 4x − 3y + 12z = 21.
Substitute into the plane: 4(−2+4λ) − 3(3−3λ) + 12(5+12λ) = 21
−8+16λ −9+9λ +60+144λ = 21 ⇒ 169λ + 43 = 21 ⇒ λ = −22/169
PM⃗ = λ·n = (−22/169)(4,−3,12)
|PM⃗| = (22/169)√(16+9+144) = (22/169)(13) = 22/13
Method B — the projection shortcut (much faster, and this is the one worth memorising):
Same question — distance from A(−2, 3, 5) to 4x − 3y + 12z = 21.
AB⃗ = (0,−7,0) − (−2,3,5) = (2, −10, −5)
|n| = √(16+9+144) = 13, so n̂ = (4,−3,12)/13
distance = |AB⃗ · n̂| = |(2)(4/13) + (−10)(−3/13) + (−5)(12/13)|
= |8/13 + 30/13 − 60/13| = |−22/13| = 22/13
Imagine a distant light shining perpendicular to a line l, casting a shadow of a rod AB onto l. The shadow's length is |BA·n̂|, where n̂ is a unit vector along l. This is exactly the "projection" idea used throughout this section — modulus signs are needed because n̂ might point the "wrong" way.
Find the foot of the perpendicular P from A to the plane (same method as distance-to-plane), then double the vector AP⃗ to jump right through the plane to the mirror image A′.
Find the reflection of A(10, 1, 7) in the plane r·(3, −2, 1) = 7.
Meets plane: 3(10+3λ) −2(1−2λ) + (7+λ) = 7
30+9λ −2+4λ +7+λ = 7 ⇒ 14λ + 35 = 7 ⇒ λ = −2
AP⃗ = λ(3,−2,1) = (−6, 4, −2)
OA′⃗ = (10,1,7) + 2(−6,4,−2) = (10−12, 1+8, 7−4) = (−2, 9, 3)
A′ = (−2, 9, 3)
Two parallel planes share the same normal n. Pick any point on one plane, then measure its projected distance to the other — exactly the point-to-plane formula in disguise.
Find the distance between π₁: 2x − 6y + 3z = 9 and π₂: 2x − 6y + 3z = 5.
Using the point-to-plane formula with A and π₂:
s = |2(0) − 6(0) + 3(3) − 5| / 7 = |9−5|/7 = 4/7
Here you know the perpendicular direction in advance, so a bit of lateral thinking is needed: project AP⃗ onto the line's direction to find how far along the line the closest point is, then use Pythagoras.
Find the shortest distance from P(3,−2,4) to the line r = (−2,3,0) + λ(2,−3,6).
AP⃗ = (3,−2,4) − (−2,3,0) = (5,−5,4)
AX = |AP⃗ · b̂| = |(5·2 + (−5)(−3) + 4·6)/7| = |(10+15+24)/7| = 49/7 = 7
AP² = 25+25+16 = 66
PX = √(66 − 49) = √17
Two skew lines don't meet and aren't parallel. There's a unique line segment joining them that's perpendicular to — its direction is n = b × d, since that's automatically perpendicular to both direction vectors. Once you have that direction, treat the two lines as living in two parallel planes and measure between them exactly as before.
Find the shortest distance between l₁: r = (1,0,0) + λ(1,1,0) and l₂: r = (0,1,2) + μ(0,1,1).
i: (1)(1)−(0)(1) = 1
j: −[(1)(1)−(0)(0)] = −1
k: (1)(1)−(1)(0) = 1
b × d = (1,−1,1), |b×d| = √3
c − a = (0,1,2) − (1,0,0) = (−1,1,2)
(c−a)·(b×d) = (−1)(1)+(1)(−1)+(2)(1) = −1−1+2 = 0
d = |0|/√3 = 0 — (a good reminder to always check whether "skew" lines really are skew before trusting a nonzero answer.)
Two non-parallel planes meet in a line. Eliminate one variable between the two Cartesian equations to relate the other two, then set the remaining variable equal to a parameter λ and back-substitute to get a vector equation.
Find the line of intersection of x + y + 2z = 4 and 2x − y + 3z = 4.
Let z = λ ⇒ x = (8 − 5λ)/3
Sub into first equation: y = 4 − x − 2z = 4 − (8−5λ)/3 − 2λ = (4−λ)/3
r = (8/3, 4/3, 0) + λ(−5/3, −1/3, 1), or scale the direction: (−5, −1, 3)
First find the angle θ between the line's direction and the plane's (using a standard dot product). The angle you actually want, φ, between the line and the plane itself, is then either 90° − θ or θ − 90°, depending on which side of the plane the normal points.
Find the angle between (x+1)/2 = (y−2)/1 = (z−3)/(−2) and the plane 2x + 3y − 7z = 5.
cos θ = [(2)(2)+(1)(3)+(−2)(−7)] / (√(4+1+4)·√(4+9+49))
= (4+3+14)/(3·√62) = 21/(3√62) = 7/√62
θ = 27.3° ⇒ φ = 90° − 27.3° = 62.7°
Viewed "end-on," the angle between two planes equals the angle between their normal vectors — no 90°-subtraction needed this time.
Find the angle between 2x + y + 3z = 5 and 2x + 3y + z = 7.
n₁·n₂ = 4+3+3 = 10
|n₁| = |n₂| = √(4+1+9) = √14
cos θ = 10/14 = 5/7 ⇒ θ = 44.4°
Read the full Vectors notes free
That's the preview — create a free account to read the rest, plus flashcards and practice questions with instant AI marking. No credit card.
Unlock the full notes free →