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Critical Path Analysis

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Edexcel A Level Further Maths · Decision 1

Critical Path Analysis

The big idea: every project is a network of jobs that depend on each other — CPA is just a systematic way of figuring out the fastest possible finish time, which jobs you absolutely cannot delay, and how to use your workers as efficiently as possible.

Summary — the whole chapter in one scroll

  • Activity networks turn a list of jobs (a precedence table) into a directed graph: nodes = events ("stepping stones"), arrows = activities with a duration.
  • Dummy activities (dotted, zero-duration, no letter) exist purely to fix the logic of the diagram — either giving an activity a unique start/end pair, or showing a "split" in what depends on what.
  • Forward pass through the network gives earliest event times — the fastest a project can reach each stepping stone. The final one is the minimum project duration.
  • Backward pass gives latest event times — the latest you can leave each stepping stone without delaying the whole project.
  • Total float = wiggle room an activity has. Zero float = critical activity. The chain of critical activities from start to finish = critical path.
  • Gantt (cascade) charts turn all this into a visual timeline — critical activities stacked back-to-back on one row, non-critical ones shown with a dotted "float" tail.
  • Resource histograms stack up how many workers are needed on each day, built from a Gantt chart.
  • Resource levelling = shifting non-critical activities within their float to smooth out (minimise) the number of workers needed on the busiest days.
  • Scheduling = the reverse problem — given the workers, how do you assign them to activities (one worker, one job at a time) to hit either the minimum project time, or fit inside a worker limit?

1. Activity Networks & Precedence Tables

What is an activity network?

Imagine you're building a house. You can't put up the walls before the foundations are laid, but you can fit the windows and doors at the same time as each other. An activity network is a graph that captures exactly this kind of "what must happen before what" logic for an entire project.

It has two parts:

  • Arcs (the arrows) represent the activities — the actual jobs. Each arc is labelled with a capital letter (A, B, C...) and its duration in brackets, e.g. D (6) means "activity D takes 6 days".
  • Nodes (the circles) represent events — think of them as "stepping stones". You cannot move past a stepping stone until every activity leading into it has finished.

Because activities can only flow one way (you can't un-lay foundations), this is technically a directed graph — every arc has an arrowhead showing the direction of progress, generally left to right.

The very first event (before anything has happened) is the source node, labelled 0 or S. The very last event (once everything is done) is the sink node — the highest-numbered node, or labelled T.

START 2 (0)──A(4)──►(1)──B(5)──►(2)──D(6)──►(4)──F(6)──►(5) END │ ▲ └────C(3)──►(3)──E(4)───┘

both

What is a precedence table?

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Also in the full note
  • 2. Dummy Activities
  • 3. Critical Path Analysis: Earliest, Latest, Float & the Critical Path
  • 4. Gantt (Cascade) Charts
  • 5. Resource Histograms
  • 6. Resource Levelling
  • 7. Scheduling Activities
  • What to Memorise
  • Concepts Checklist
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