Equations, Inequalities & Graphs
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Summary — What This Chapter Covers
- Modulus function — makes any input positive.
|7| = 7and|-7| = 7. - Sketching modulus graphs — draw the original graph, then reflect anything below the x-axis upward.
- Solving modulus equations — sketch both sides, find intersections, work out which "piece" (normal or reflected) applies at each one.
- Solving modulus inequalities — same sketching approach, but shade the region satisfying the inequality instead of just finding points.
- Cubic polynomials — degree-3 functions, always in factorised form for sketching, four possible shapes depending on the sign of
aand the roots. - Modulus cubic graphs — apply the same reflection rule to cubics; the graph will only touch (never cross) the x-axis.
- Finding a cubic from its modulus graph — read off roots and the y-intercept, then solve for the leading coefficient.
- Solving cubic inequalities graphically — rearrange to zero, factorise, sketch, then read off the x-values where the curve sits above/below the axis.
1. Modulus Functions
1.1 What is a modulus function?
Think of the modulus (also called absolute value) as a machine that strips away the sign of whatever goes in and just tells you the size — the distance from zero. It doesn't care whether the number was positive or negative to begin with; it only cares "how far from zero is this?"
It's written with a pair of vertical bars around the input — similar to how brackets group things together:
Two forms you'll meet in this course:
|ax + b|- e.g.
|3x − 3|
|ax² + bx + c|- e.g.
|x² + x − 6|
1.2 Sketching y = |f(x)|
Here's the trick that makes this whole topic click: you never need to sketch a modulus graph from scratch. You sketch the ordinary graph first (the "before" picture), and then apply one simple rule.
y = f(x) as normal.y = |f(x)|.1. If the original y-intercept was negative, it becomes positive on the modulus graph.
2. At every x-axis crossing, the modulus graph gets a sharp "V" shape (not a smooth curve like a turning point) — because reflecting creates a corner, not a curve.
If the graph is y = −|f(x)| instead, the whole thing is now wholly negative — every crossing point becomes a sharp "Λ" (upside-down V) instead. Don't mix these two up!
y = |x − 4|. State the coordinates of the vertex and the y-intercept.1.3 Solving modulus equations
Why bother sketching to solve an equation? Because with a modulus involved, there can be more than one solution — and graphing is the safest way to see exactly how many, and where.
Compare: two ordinary straight lines like y = x + 1 and y = 2x cross once.
But y = |2x| and y = |x + 1| can cross twice, because the modulus creates
extra "folded" pieces of the graph that can intersect the other line in more places.
Sketching both graphs shows two intersections, A and B.
At A: the "normal" part of x − 1 meets the "reflected" part of 2x − 4:
At B: the "normal" parts of both graphs meet each other:
So the two solutions are x = 5/3 and x = 3.
Solving algebraically without a sketch can hand you invalid solutions. For example, x = 1 solves
x − 4 = 2x − 5, but if you sub x = 1 into |x − 4| = 2x − 5, it doesn't actually work
(try it: left side is 3, right side is −3). The sketch tells you which pieces genuinely intersect — trust it over blind algebra.
|½x + 1| = |5 − x|.1.4 Solving modulus inequalities
Same sketching process as equations — the only difference is your final step. Instead of just stating the x-values at the intersections, you shade the part(s) of the graph that satisfy the inequality, then read off the x-range underneath that shading.
<, >, ≤, ≥.Sketching y = |x² − 9x + 14| against the line y = 6 gives four intersection points A, B, C, D.
Points A and D (outer ones) use the "normal" part of the quadratic:
Points B and C (inner ones) use the "reflected" part of the quadratic:
The region below the line y = 6 gives the final answer:
|½x + 1| = |5 − x| (x = 8/3 and x = 12), solve the inequality |½x + 1| ≥ |5 − x|.2. Graphs of Cubic Polynomials
2.1 What is a cubic polynomial?
A cubic polynomial is a function of the form ax³ + bx² + cx + d, where a, b, c, d are
constants — it's "degree 3" because the highest power of x is 3. Note that b, c, and/or
d could be zero, but a can never be zero (otherwise it wouldn't be a cubic anymore).
To actually sketch a cubic, you need it in factorised form — that's the form that reveals the roots (x-intercepts) directly.
2.2 What does a cubic graph look like?
There are essentially two "families" of cubic shape, and each family has two variations depending on how many turning points there are:
- "Starts" in the third quadrant (bottom-left)
- "Ends" in the first quadrant (top-right)
- Overall direction: bottom-left → top-right
- "Starts" in the second quadrant (top-left)
- "Ends" in the fourth quadrant (bottom-right)
- Overall direction: top-left → bottom-right
All cubic curves are smooth — no sharp corners, unlike modulus graphs. They can have either 0 or 2 turning points (a smooth "wiggle" in the middle), and every real root shows up as a place where the curve crosses (or touches) the x-axis.
2.3 How to sketch a cubic polynomial
x = 0.y = 0. A repeated root means the curve touches the x-axis there instead of crossing it.Step 1 — y-intercept: y = (−1)(−3)² = −9, so it passes through (0, −9).
Step 2 — x-intercepts: 2x − 1 = 0 → x = ½; x − 3 = 0 → x = 3 (repeated).
Step 3 — shape: a = 2 > 0, so it's a positive cubic. Since x = 3 is a repeated root, the graph touches the x-axis there (doesn't cross).
Step 4 — turning points: One minimum sits right where the curve touches at x = 3; a maximum sits somewhere between x = ½ and x = 3.
Step 5: the resulting curve rises from bottom-left, passes through (0, −9), crosses at (0.5, 0), rises to a local max, dips back down to touch (3, 0), then shoots up to the top-right.
In the exam, the cubic will always be given to you already factorised (as a product of three linear factors, possibly with a repeated one). Build your sketch up gradually as you complete each step — don't try to picture the whole thing at once. If it looks messy, redraw it cleanly for your final answer.
y = −(x + 2)(x − 1)(x − 4). State the y-intercept and describe the overall shape.2.4 Modulus cubic graphs
Same reflection idea as before, just applied to a cubic. Because any real cubic f(x) = a(x−b)(x−c)(x−d)
must cross the x-axis at least once, y has to take both positive and negative values at some
point. So y = |f(x)| will always have something to reflect.
Because a modulus cubic graph can never dip below the x-axis:
- the graph will not cross the x-axis
- the graph will touch the x-axis (at least once)
y = f(x) first — don't try to jump straight to the modulus version.Where a modulus graph touches the x-axis, it's sharp/pointy (V-shaped) — that's a reflection corner. Where the curve has an ordinary turning point away from the axis, it stays smooth (U-shaped) — that part wasn't reflected.
2.5 Finding a cubic function from its modulus graph
This is the reverse process — you're given the picture of y = |f(x)| and need to work backwards to
find f(x).
(x − b)(x − c)(x − d).a, since a(x−b)(x−c)(x−d) at x = 0 gives a × (−b)(−c)(−d) = −abcd.Given a graph of y = |f(x)| where f(x) is a positive cubic, touching the x-axis at x = −4, x = −½, x = 3, with the modulus graph's y-intercept at 12.
Step 1: Since f(x) is positive cubic, its original graph starts bottom-left and ends top-right. Sketching this rough shape shows the y-intercept of the original graph would actually be negative (−12), even though the modulus graph shows +12.
Step 2 — factors from the roots:
Step 3 — solve for a using the original y-intercept of −12:
To get integer coefficients, multiply the 2 into the (x + ½) factor:
The y-intercept you're given on the modulus graph is always positive (or zero) — but the y-intercept of the underlying f(x) might actually be negative! Always sketch the rough "before" picture to check whether you need to flip the sign before solving for a.
y = |f(x)|, where f(x) is a negative cubic, touches the x-axis at x = −1, x = 2, and x = 5, and has a y-intercept of 10. Find f(x).2.6 Solving cubic inequalities graphically
A cubic inequality is any of f(x) > 0, f(x) ≥ 0, f(x) < 0, or
f(x) ≤ 0. If it's not already in one of these forms, rearrange first so one side is zero.
This is a positive cubic with roots x = 1/3 and a repeated root at x = 3 (so the curve touches, not crosses, at x = 3).
Sketching shows the curve is below the x-axis only for x < 1/3, then rises above it for x > 1/3 — except it briefly touches zero again at x = 3 without actually crossing back below.
We want where the curve is strictly above zero, so we must exclude both roots:
At a repeated root, the curve touches the axis but doesn't cross — so the sign of f(x) stays the same on both sides of that root. Always double-check whether a repeated root should be included or excluded in your final answer, since it behaves differently from an ordinary crossing root.
(x + 4)(2x + 1)(x − 3) ≤ 0.What to Memorise
|x|is always ≥ 0- Sketch original graph, then reflect below-axis parts up
- y-intercepts flip sign if originally negative
- x-axis crossings become sharp "V" corners
- Sketch both sides → find intersections
- Identify "normal" vs "reflected" piece at each point
- Never trust pure algebra without a sketch check
- Inequalities: shade region, then read off x-range
a > 0: bottom-left → top-righta < 0: top-left → bottom-right- Repeated root → curve touches, doesn't cross
- Always factorise before sketching
- Never dips below the x-axis
- Touches axis at every original root
- y-intercept of |f(x)| may differ in sign from f(x)
- Use
a × (−b)(−c)(−d) = −abcdto find a
Concepts Checklist
Exam Tips & Common Mistakes
Squaring both sides or blindly manipulating a modulus equation can create solutions that don't actually satisfy the original equation. Always sketch first, and check any algebraic solution against the graph (or by direct substitution).
When reading a y-intercept off a modulus graph, remember it could have started out negative on the original (non-modulus) graph. This trips people up constantly when working backwards to find f(x).
At a repeated root, the curve doesn't change sign — it touches and bounces back. If you treat it like an ordinary root when writing an inequality's solution, you'll get the wrong range. Always sketch to check.
A quick way to remember: positive cubic behaves like y = x³ (bottom-left to top-right); negative cubic behaves like y = −x³ (top-left to bottom-right). If you're ever unsure, plug in a very large positive x — the sign of a tells you where the curve ends up.
1. A clearly labelled sketch with axis intercepts marked — even a "rough" sketch earns method marks if the shape and key points are correct.
2. Correct identification of which piece (normal/reflected) is used to form each equation when solving modulus problems.
3. Careful, consistent use of inequality symbols (< vs ≤) matching whether roots should be included or excluded.
4. Fully factorised final answers with integer coefficients when asked for a cubic expression.
- Exam Tips & Common Mistakes
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